AI Insights · Timothy · October 2022
Performance of Top 5 Pirate Games on Unified Platform in the US - Q3 2022
In Q3 2022, the top 5 pirate games on a unified platform in the US showcased varied trends in downloads, revenue, and active users, with notable performances from games like Pirates of the Caribbean: ToW and Pirate Kings™.
In the third quarter of 2022, the top 5 pirate-themed games on a unified platform (iOS and Android) in the United States exhibited diverse performance metrics, reflecting their popularity and user engagement. Here’s a closer look at how each app fared:
Pirates of the Caribbean: ToW from JOYCITY Corp saw a fluctuating trend in weekly revenue, peaking at approximately $154K in the last week of September. Weekly downloads ranged from 1.5K to 2.8K, with a notable spike towards the end of the quarter. The game maintained a steady flow of active users, starting at 3.5K in late June and closing Q3 with around 4.1K active users.
Pirate Kings™ by Playtika LTD experienced a consistent revenue stream, with weekly earnings oscillating between $55K and $71K. Downloads remained relatively stable, hovering around 400 per week. Active users showed a gradual decline, starting at 6.2K in late June and ending September with approximately 3.7K users.
Pirate: Sea of Storms from TRUSTWELL LIMITED demonstrated strong early momentum in weekly revenue, hitting a peak of around $114K by late July before the data ceased. The game’s downloads were impressive initially, with numbers reaching up to 16K in early July but dropped significantly in August.
Kingdom of Pirates by GARENA INTERNATIONAL II PRIVATE LIMITED showed a downward trend in revenue, starting at approximately $23K in late June and dwindling to about $3.7K by the end of September. The weekly downloads were minimal, with the highest being 536 in mid-July. The game had a notable active user base, beginning at 15.7K in late June but decreasing to around 10.5K by late September.
Lord of Seas from SPARKLER GAMES HONG KONG LIMITED showed an upward trend in revenue through the quarter, peaking at about $19K in early September. Downloads varied widely, with a high of 8.2K in late July. Active users grew steadily from 4K in late June to nearly 9.8K in early September before dropping to around 7.9K at the end of the quarter.
These insights are sourced from Sensor Tower, where you can find more detailed analytics and trends on mobile app performance.